![]() We’re starting with the most important metrics like frame rate, loading time, and memory, and will be including new metrics over time. Our goal is to help you find any stability or performance issues before launch and monitor your game post-launch to catch any issues. To make integration as easy as possible, you can get all our libraries as a Maven dependency, as a pre-compiled Zip file, or as source code. Learn more about these libraries in our C/C++ libraries session.
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