This works in Hammer but does not in JH :(Ģ) When placing an entity into the world by clicking inside the 3d view to place it, it will usually be 2-4 units inside the floor/wall you place it on and require you to manually move it afterwards. ![]() I've been using version of the editor to create my map jam 6 map and have a few things:ġ) When in face edit mode I should be able to shift+ctrl+left click on a brush and the editor will add all the faces on that brush to the face selection. Hope you enjoy Jackhammer, I've put much effort to it. Thanks for the feedback, some features were added because of your requests. Supported architectures: x86 (32-bit), amd64 (64-bit). Supported operating systems: Windows, Linux. This version supports Quake, Quake II, Quake III, Half-Life, Gunman Chronicles and their modifications. The editor became much more stable and functional, and now it is a beta. * Lots of improvements: the new version traditionally contains lots of bugfixes and improvements in comparison with the previous release. * Update Check: the editor can automatically check for new version available and notify you, so you can immediately download and install the update. Also it is now possible to reload a model from disk without restarting the editor. HLMV) and open any model simply by a context menu command. * Model View: you can specify an external model viewer (e.g. landscape brushes), when clicking can become annoying. This mode is convenient for quick selection of lots of nearby objects (e.g. * Automatic Selection in 3D: you can select multiple objects by pressing mouse button in 3D-View and then dragging a cursor. * New Texture Application Modes: "NULL to Selected" (applying NULL or caulk texture to selection), "NULL to Unselected" (same as the previous mode, but texture is applied to the other brush faces handy fast removal of backfaces), "Apply (texture + values + axes)" (copying texture axes information, simplifying texture application to complex objects and landscapes, especially when combined with "Align to View" mode). * Improved Decal Rendition: you can preview Half-Life decals (colors and transparency) in the 3D-View just the same as in the game. You can also terminate it at any time simply by closing the Process Window. You can continue editing the map while the long compilation takes place. ![]() * Compiling in Editor: now it is much more convenient to compile maps in the editor, because the compile process doesn't block it. This is useful if you open other's map which uses models, and your game resources are not unpacked. * Archive Support: Jackhammer can load models and sprites from game archives (PAK, PK3). Yes, now we're in beta status, which means lots of bugfixes and improvements were done. News | Forum | People | FAQ | Links | Search | Register | Func_Msgboard: Jackhammer 1.1.700 Public Beta Is Out
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